Fix mobile chip-strip overlap, reveal-replay stagger, scroll-linked text-fill

Three clone-fidelity fixes from manual review of the acceptance screenshots.

Fix 1 — mobile nav chip-strip overlap (generate/css.ts). A horizontally
scrollable flex strip (overflow-x:auto flex <ul>) of nowrap chips collapsed
because the base viewport reported min-width:0px on the chips (a mobile-only
strip that is 0-wide at desktop), so the generator emitted `min-w-0`, letting
the chips shrink below their content instead of overflowing — the nowrap text
then collided. Suppress `min-w-0` for a nowrap flex item whose flex parent
scrolls horizontally; scoped away from legitimate min-w-0 truncation (whose
parent does not scroll-x). Verified on a fresh ooni.com clone: 0 chip overlaps
at 375, scrollWidth 776 > clientWidth 375.

Fix 2 — reveal-replay stagger leaves tiles unpainted (generate/motion.ts).
DittoMotion re-hid each revealed element and replayed its entrance on
scroll-into-view preserving the captured delay/duration, so a fast scroll /
full-page screenshot caught most grid tiles mid-entrance. Cap the replayed
delay (<=300ms) and duration (<=600ms), settle each tile per-element a bounded
time after it enters view, and make the global failsafe settle (not re-animate)
so nothing stays hidden. Validator settle path (__dittoMotionStop) unchanged.
Verified: cropin cotton renders 12/12 crop tiles in a normal full-page pass;
motion gate reveals 24/24.

Fix 3 — scroll-linked text-fill frozen at end state (capture/stabilize.ts,
capture/capture.ts, generate/css.ts). A view-timeline text-fill
(animation-duration resolves to `auto`) was baked filled: the clone has no
scroll timeline, so emitting the animation made it jump to its end keyframe via
fill-mode:both. Capture-side, cancel scroll/view-timeline animations before each
snapshot so the DOM records the at-rest state; generation-side, suppress the
animation-* props when animation-duration is `auto` (we render the at-rest
state, never replay a scroll-linked animation). Teach the motion gate to exclude
these from the static-CSS expectation so the gate stays honest. Verified on a
fresh ooni clone: the "world's no.1 pizza ovens" em is white/gray (rgb 240,240,
240), not filled yellow, at rest; motion gate still passes.

Tests: +7 fixtures (css scroll-strip + scroll-timeline, reveal-replay caps,
motion-gate scroll-timeline exclusion); 123/123 compiler tests green, full test
suite green, typecheck clean. No gate regression on the fresh ooni run vs the
20260704-024247 baseline (all gate pass/fail unchanged; perceptual within
0.0004; motion restored to pass).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Samraaj Bath
2026-07-03 21:46:28 -07:00
co-authored by Claude Fable 5
parent f3d433c024
commit afab12ff14
8 changed files with 251 additions and 11 deletions
+9 -1
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@@ -5,7 +5,7 @@ import { tagElements, captureInteractions, type InteractionCapture } from "./int
import { captureMotion, probeReveals, type MotionCapture } from "./motion.js";
import {
promoteLazyMedia, settleCarousels, settleScrollReveals, neutralizePreReveal,
forceRevealForShot, restoreRevealForShot,
forceRevealForShot, restoreRevealForShot, neutralizeScrollTimelineAnimations,
} from "./stabilize.js";
import {
enumerateFramesInPage, planForFrameUrl, graftFrameIntoSnapshot, frameHasRenderableContent,
@@ -965,6 +965,14 @@ export async function captureSite(opts: {
await page.waitForTimeout(80);
}
// Scroll-linked animations (animation-timeline: scroll()/view()) are held at their
// end keyframe by `fill-mode:both` after the dwell-scroll pass, even with scroll reset
// to 0 — so the walk would bake the frozen END state (e.g. a text-fill stuck at 100%).
// Cancel them here so the snapshot records the genuine AT-REST (unscrolled, 0%) values.
// Time-based reveals use the default document timeline and are untouched.
const scrollAnimsCanceled = await neutralizeScrollTimelineAnimations(page);
if (scrollAnimsCanceled) log({ event: "scroll_timeline_anims_canceled", viewport: vw, count: scrollAnimsCanceled });
// Bound the in-page DOM walk: page.evaluate has no default timeout, so a
// pathologically large/animated DOM (e.g. asana.com) could hang forever.
const snapshot: PageSnapshot = await Promise.race([
+61
View File
@@ -243,6 +243,67 @@ export async function neutralizePreReveal(page: Page): Promise<number> {
}
}
/** Cancel scroll/view-timeline-driven CSS animations so the snapshot records the AT-REST
* (unscrolled) computed style rather than a frozen mid/end-timeline value.
*
* A scroll-linked text-fill (e.g. `animation-timeline: view(); animation-fill-mode: both`)
* progresses with scroll position, not time. The dwell-scroll pass runs the page to the
* bottom, and `fill-mode: both` HOLDS the animation's end keyframe even after we restore
* scroll to 0 — because the element's view-timeline range has already been exited. The DOM
* walk then reads the FROZEN end value (e.g. `background-position: 100%`, fully filled),
* baking the end state into the clone when the live at-rest state is the start (0%).
*
* Fix: before the snapshot, cancel every running CSS animation whose timeline is NOT the
* default (document) timeline — i.e. a ScrollTimeline / ViewTimeline, or (fallback) an
* animation whose resolved effect duration is not finite. Canceling drops the animation's
* fill so getComputedStyle reports the underlying (unanimated) property values.
*
* Scoped to scroll/view timelines only: time-based entrance animations (reveals) use the
* default document timeline with a finite duration and are left untouched. */
export function neutralizeScrollTimelineAnimationsInPage(): number {
let n = 0;
try {
const docTimeline = (document as unknown as { timeline?: unknown }).timeline;
const anims = (document as unknown as { getAnimations?: () => Animation[] }).getAnimations?.() ?? [];
for (const a of anims) {
try {
const tl = a.timeline as unknown;
// Default (document) timeline → time-based; leave it. Anything else (scroll/view
// timeline) or a null timeline with a non-finite effect duration → scroll-linked.
const isDefaultTimeline = tl === docTimeline;
const ctorName: string = (tl ? (tl as { constructor?: { name?: string } }).constructor?.name : "") || "";
const isScrollLinked =
!isDefaultTimeline && /Scroll|View/.test(ctorName);
// Fallback: resolved effect duration is not a finite number (scroll-timeline
// animations report `auto`/non-finite computed duration, e.g. `animation-duration:auto`).
let nonFiniteDuration = false;
try {
const timing = (a.effect as unknown as { getComputedTiming?: () => { duration?: number | string } })?.getComputedTiming?.();
const dur = timing?.duration;
nonFiniteDuration = typeof dur === "number" ? !isFinite(dur) : dur === "auto";
} catch { /* ignore */ }
if (isScrollLinked || (!isDefaultTimeline && nonFiniteDuration)) {
a.cancel();
n++;
}
} catch { /* per-animation errors are non-fatal */ }
}
} catch { /* getAnimations unsupported — no-op */ }
return n;
}
/** Node-side wrapper: bounded + never fatal. */
export async function neutralizeScrollTimelineAnimations(page: Page): Promise<number> {
try {
return await Promise.race([
page.evaluate(neutralizeScrollTimelineAnimationsInPage),
new Promise<number>((res) => setTimeout(() => res(0), 5000)),
]);
} catch {
return 0;
}
}
// ---- Carousel settling (runs in the page) ----
export type CarouselSettleResult = { roots: number; normalized: number; neutralizedAnims: number };
+23 -2
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@@ -2229,6 +2229,18 @@ function declsForViewport(
const ov = cs.overflowY || cs.overflow || "visible";
const parentDisp = parentComputed?.display || "";
const isFlexGridItem = /flex|grid/.test(parentDisp);
// A chip in a horizontally-scrollable flex strip (an overflow-x:auto/scroll flex parent) relies on
// the CSS default `min-width:auto` to stay at its content width so the strip scrolls. The base
// viewport can report `min-width:0px` on such an item (e.g. a mobile-only strip collapsed to 0 at
// desktop), which would emit `min-w-0` and let the item shrink below its content — collapsing the
// strip and colliding its nowrap text. Suppress `min-w-0` for a nowrap flex item whose flex parent
// scrolls horizontally. This is scoped away from legitimate `min-w-0` truncation (overflow:hidden +
// ellipsis on the item itself, whose parent does NOT scroll-x), so it is safe.
const parentOverflowX = parentComputed ? (parentComputed.overflowX || parentComputed.overflow || "visible") : "visible";
const inScrollXFlexStrip =
/flex/.test(parentDisp) &&
/^(auto|scroll)$/.test(parentOverflowX) &&
(cs.whiteSpace || "normal") === "nowrap";
const isLeaf = !hasElementChild(node);
const hasText = node.children.some((c) => isTextChild(c) && c.text.trim() !== "");
const isTextLeaf = isLeaf && hasText && !REPLACED.has(tag) && tag !== "canvas" && !tag.includes("-");
@@ -2417,7 +2429,16 @@ function declsForViewport(
}
const hasTransform = cs.transform && cs.transform !== "none";
const hasAnimation = cs.animationName && cs.animationName !== "none";
// A scroll/view-timeline-driven animation reports its resolved `animation-duration` as
// `auto` (the duration is derived from the timeline range, not a time). The clone has no
// scroll timeline, so emitting such an animation makes it jump straight to its END keyframe
// (`fill-mode:both` + a 0s time-based duration), freezing the element at the fully-progressed
// state (e.g. a scroll-linked text-fill stuck 100% filled). We do NOT replay scroll-linked
// animations; the goal is the correct AT-REST render. So suppress the animation-* props for
// an animation whose duration is `auto`, and let the captured static properties (now recorded
// at-rest, scroll reset + timeline animations canceled before the snapshot) stand.
const isScrollTimelineAnim = (cs.animationDuration || "").split(",").some((d) => d.trim() === "auto");
const hasAnimation = cs.animationName && cs.animationName !== "none" && !isScrollTimelineAnim;
for (const { prop, def } of GENERIC) {
const value = cs[prop];
@@ -2453,7 +2474,7 @@ function declsForViewport(
if (!/^(ul|ol|li|menu)$/.test(tag)) continue;
// list reset is none; emit whatever the source uses (incl. none).
} else if (prop === "minWidth") {
if (value === "auto" || (value === "0px" && !isFlexGridItem)) continue;
if (value === "auto" || (value === "0px" && !isFlexGridItem) || (value === "0px" && inScrollXFlexStrip)) continue;
} else if (def === "__never__") {
// always emit (display/color/fontFamily/fontSize handled below for inherit)
} else if (isDefault(def, value)) {
+51 -5
View File
@@ -116,6 +116,36 @@ export type MotionSpec = { waapi: RTWaapi[]; rotators: RTRotator[]; reveals: RTR
const byCid = (cid: string): HTMLElement | null => document.querySelector('[data-cid="' + cid + '"]');
// Reveal-replay pacing caps. On the live site an entrance stagger plays ONCE, on first load,
// while the whole group is already in view. Our replay re-hides each element and replays its
// entrance on scroll-into-view, preserving the captured per-element delay AND duration. A grid
// of tiles then either staggers over a long window (captured delays) or each tile plays a long
// (e.g. 1.25s) entrance as it scrolls in — so a fast scroll / full-page screenshot catches most
// tiles mid-entrance, unpainted. Cap the replayed delay AND duration so each tile paints promptly
// after it enters the viewport, keeping relative order. (The validator settles via
// __dittoMotionStop and is unaffected — this only bounds the live, un-stopped replay.)
const REVEAL_MAX_DELAY_MS = 300;
const REVEAL_MAX_DURATION_MS = 600;
const parseTimeMs = (raw: string | undefined): number => {
if (!raw) return 0;
const first = String(raw).split(",")[0]!.trim();
const m = /^(-?[0-9.]+)(ms|s)?$/.exec(first);
if (!m) return 0;
let ms = parseFloat(m[1]!);
if (m[2] !== "ms") ms *= 1000;
return isFinite(ms) ? ms : 0;
};
const clampDelay = (raw: string | undefined): string => {
const ms = parseTimeMs(raw);
if (ms <= 0) return "0s";
return Math.min(ms, REVEAL_MAX_DELAY_MS) + "ms";
};
const clampDuration = (raw: string | undefined): string => {
const ms = parseTimeMs(raw);
if (ms <= 0) return raw && String(raw).trim() ? String(raw) : "1s";
return Math.min(ms, REVEAL_MAX_DURATION_MS) + "ms";
};
/** Replays captured motion the stylesheet can't express: WAAPI animations (re-issued via
* element.animate), rotating text (interval-cycled), and scroll-triggered reveals (start
* hidden, transition in when scrolled into view). Starts on mount. Installs
@@ -133,6 +163,7 @@ export default function DittoMotion({ spec }: { spec: MotionSpec }) {
const revealed: Array<(animate: boolean) => void> = [];
let io: IntersectionObserver | null = null;
let forceTimer: ReturnType<typeof setTimeout> | null = null;
const settleTimers: ReturnType<typeof setTimeout>[] = [];
for (const w of spec.waapi) {
const el = byCid(w.cid);
@@ -190,12 +221,14 @@ export default function DittoMotion({ spec }: { spec: MotionSpec }) {
if (rv.visibility === "hidden") el.style.visibility = "visible";
if (rv.animationName) {
if (animate) {
// restart the entrance from t=0: none -> name starts a fresh animation
// restart the entrance from t=0: none -> name starts a fresh animation. Cap the
// delay + duration so the tile paints promptly after entering view (a long captured
// stagger/entrance would otherwise leave it blank through a fast scroll / screenshot).
el.style.animationName = "none";
void el.offsetWidth;
el.style.animationName = rv.animationName;
el.style.animationDuration = rv.animationDuration || "1s";
el.style.animationDelay = rv.animationDelay || "0s";
el.style.animationDuration = clampDuration(rv.animationDuration);
el.style.animationDelay = clampDelay(rv.animationDelay);
el.style.animationTimingFunction = rv.animationTiming || "ease";
el.style.animationFillMode = "both";
el.style.animationIterationCount = "1";
@@ -220,11 +253,22 @@ export default function DittoMotion({ spec }: { spec: MotionSpec }) {
shows.set(el, fn);
revealed.push(fn);
}
// Per-element settle: a bounded time after a tile is animated in, force it to its settled
// frame (animate=false) so it can't be caught mid-entrance by a fast scroll / screenshot,
// regardless of when it entered view. The clamped delay+duration keep this window short.
const settleAfter = REVEAL_MAX_DELAY_MS + REVEAL_MAX_DURATION_MS + 100;
io = new IntersectionObserver((entries) => {
for (const e of entries) if (e.isIntersecting) { const f = shows.get(e.target); if (f) { f(true); io!.unobserve(e.target); } }
for (const e of entries) if (e.isIntersecting) {
const f = shows.get(e.target); if (!f) continue;
f(true); io!.unobserve(e.target);
settleTimers.push(setTimeout(() => f(false), settleAfter));
}
}, { rootMargin: "0px 0px -8% 0px" });
for (const el of shows.keys()) io.observe(el);
forceTimer = setTimeout(() => { for (const f of revealed) f(true); }, 4000);
// Global failsafe: settle EVERYTHING (animate=false) so any element the observer never fired
// for (never scrolled into view, or a missed callback) is painted, not left hidden. Per-mount
// is sufficient because it jumps straight to the settled frame with no residual delay.
forceTimer = setTimeout(() => { for (const f of revealed) f(false); }, 4000);
}
const stopAll = () => {
@@ -234,6 +278,7 @@ export default function DittoMotion({ spec }: { spec: MotionSpec }) {
for (const a of anims) { try { a.cancel(); } catch { /* ignore */ } }
if (io) io.disconnect();
if (forceTimer) clearTimeout(forceTimer);
for (const t of settleTimers) clearTimeout(t);
for (const f of revealed) f(false); // reveal everything, settled → base CSS graded frame
};
// Measurement hook: restore the fully-settled/revealed base for grading.
@@ -242,6 +287,7 @@ export default function DittoMotion({ spec }: { spec: MotionSpec }) {
for (const id of intervals) clearInterval(id);
if (io) io.disconnect();
if (forceTimer) clearTimeout(forceTimer);
for (const t of settleTimers) clearTimeout(t);
try { delete (window as any).__dittoMotionStop; } catch { /* ignore */ }
};
}, [spec]);
+14 -2
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@@ -64,14 +64,26 @@ export function cssReplayedByReveal(
return !!revealAnim && names.includes(revealAnim);
}
/** CSS-animated nodes expected from the IR (computed animation-name ≠ none). */
/** A node's animation is scroll/view-timeline-driven when its computed animation-duration is
* `auto` (the duration is resolved from the timeline range, not a time). The generator does NOT
* emit such animations replaying a scroll-linked animation is out of scope; the clone reproduces
* the correct AT-REST state instead so these are excluded from the static-CSS expectation rather
* than failing `emitted=false`. Distinct from time-based reveals (finite duration, default timeline). */
export function isScrollTimelineAnim(cs: IRNode["computedByVp"][number] | undefined): boolean {
const dur = cs?.animationDuration;
return !!dur && dur.split(",").some((d) => d.trim() === "auto");
}
/** CSS-animated nodes expected from the IR (computed animation-name none). Scroll/view-timeline
* animations (animation-duration:auto) are excluded the clone renders their at-rest state, not
* a replay, so there is no static decl to expect. */
export function collectExpectedCss(ir: IR): ExpectedCss[] {
const vp = ir.doc.canonicalViewport;
const out: ExpectedCss[] = [];
const walk = (n: IRNode): void => {
const cs = n.computedByVp[vp];
const an = cs?.animationName;
if (an && an !== "none") {
if (an && an !== "none" && !isScrollTimelineAnim(cs)) {
const names = an.split(",").map((x) => x.trim()).filter((x) => x && x !== "none");
if (names.length) out.push({ cid: n.id, names, infinite: /infinite/.test(cs!.animationIterationCount ?? "") });
}
+57
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@@ -233,3 +233,60 @@ describe("generateCss hidden-node banded geometry", () => {
assert.ok(!mobile.includes("left:10px"), `ancestor-hidden child must not emit geometry, got: ${mobile}`);
});
});
// Fix 1 — mobile nav chip-strip overlap. A horizontally-scrollable flex strip (overflow-x:auto
// flex <ul>) holds nowrap chips; the base viewport can report `min-width:0px` on those flex-item
// chips (e.g. a mobile-only strip collapsed to 0 at desktop). Emitting `min-w-0` lets the chips
// compress below their content width instead of overflowing, collapsing the scroll strip so the
// nowrap chip text collides ("Pizza OvenSpiral Mixe…"). The emitter must suppress `min-w-0` for a
// nowrap flex item inside an overflow-x:auto/scroll flex parent.
describe("generateCss scroll-strip chip min-width", () => {
it("suppresses min-w-0 on a nowrap chip inside an overflow-x:auto flex strip", () => {
const chip = node("n2", "li", computed({ display: "list-item", minWidth: "0px", whiteSpace: "nowrap" }));
const ul = node("n1", "ul", computed({ display: "flex", overflowX: "auto", columnGap: "8px" }), [chip]);
const root = node("n0", "body", computed(), [ul]);
const css = generateCss(irWith(root), new Map());
assert.ok(!baseRule(css, "n2").includes("min-width"), `chip must not carry min-width:0 in a scroll strip, got: ${baseRule(css, "n2")}`);
});
it("still emits min-w-0 for a nowrap flex item whose parent does NOT scroll horizontally", () => {
// A truncation/ellipsis flex child (parent overflow-x:visible) legitimately needs min-w-0 to
// shrink below content — the fix is scoped to overflow-x:auto/scroll parents, so this is kept.
const item = node("n2", "div", computed({ minWidth: "0px", whiteSpace: "nowrap", overflow: "hidden", textOverflow: "ellipsis" }));
const row = node("n1", "div", computed({ display: "flex" }), [item]);
const root = node("n0", "body", computed(), [row]);
const css = generateCss(irWith(root), new Map());
assert.ok(baseRule(css, "n2").includes("min-width:0"), `non-scrolling flex row keeps min-w-0, got: ${baseRule(css, "n2")}`);
});
});
// Fix 3 — scroll-linked text-fill frozen at end state. A scroll/view-timeline animation reports
// its resolved `animation-duration` as `auto`. The clone has no scroll timeline, so emitting the
// animation-* props makes it jump straight to its END keyframe (fill-mode:both + a 0s time-based
// duration), freezing e.g. a text-fill 100% filled at rest. The emitter must suppress the
// animation-* longhands when animation-duration is `auto`, leaving the captured at-rest statics.
describe("generateCss scroll-timeline animation suppression", () => {
it("drops animation-* props for an animation-duration:auto (scroll-timeline) node", () => {
const em = node("n1", "em", computed({
animationName: "fillAnimation", animationDuration: "auto",
animationTimingFunction: "linear", animationFillMode: "both",
backgroundClip: "text",
}));
const root = node("n0", "body", computed(), [em]);
const css = generateCss(irWith(root), new Map());
const rule = baseRule(css, "n1");
assert.ok(!rule.includes("animation-name"), `scroll-timeline node must not emit animation-name, got: ${rule}`);
assert.ok(!rule.includes("animation-duration"), `scroll-timeline node must not emit animation-duration, got: ${rule}`);
});
it("still emits animation-* for a normal time-based (finite duration) animation", () => {
const el = node("n1", "div", computed({
animationName: "fadeInUp", animationDuration: "1.25s",
animationTimingFunction: "ease", animationFillMode: "both",
}));
const root = node("n0", "body", computed(), [el]);
const css = generateCss(irWith(root), new Map());
const rule = baseRule(css, "n1");
assert.ok(rule.includes("animation-name:fadeInUp"), `time-based reveal keeps its animation, got: ${rule}`);
});
});
+15 -1
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@@ -9,7 +9,7 @@ import { missingHarnessDeps } from "../src/validate/render.js";
// Minimal IRNode factory — collectExpectedCss only reads id, computedByVp[vp].animation*,
// and children, so we build just those fields and cast.
function node(id: string, anim: { animationName?: string; animationIterationCount?: string } | null, children: IRNode[] = []): IRNode {
function node(id: string, anim: { animationName?: string; animationIterationCount?: string; animationDuration?: string } | null, children: IRNode[] = []): IRNode {
return {
id,
tag: "div",
@@ -44,6 +44,20 @@ describe("motion gate — CSS entrance / reveal-replay accounting", () => {
assert.deepEqual(fade.names, ["fadeInUp"]);
});
it("collectExpectedCss EXCLUDES a scroll/view-timeline animation (animation-duration:auto)", () => {
// Fix 3: the ooni text-fill em (animation-timeline:view → computed animation-duration:auto)
// is intentionally NOT emitted (we render the at-rest state, not a scroll replay). It must be
// excluded from the static-CSS expectation, not counted as an owed-but-missing animation.
const tree = ir(
node("n0", null, [
node("n358", { animationName: "fillAnimation", animationDuration: "auto", animationIterationCount: "1" }),
node("n4", { animationName: "spin", animationDuration: "1s", animationIterationCount: "infinite" }),
]),
);
const got = collectExpectedCss(tree);
assert.deepEqual(got.map((e) => e.cid), ["n4"], "scroll-timeline node n358 must be excluded");
});
it("cssReplayedByReveal excludes a captured entrance the clone replays via a reveal", () => {
// The cropin regression: n464's fadeInUp is driven by a DittoMotion reveal, so the static
// animation-name is deliberately NOT emitted — it must NOT fail emitted=false.
+21
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@@ -132,4 +132,25 @@ describe("scroll-reveal settling + replay capture (integration)", () => {
// Validator settle path reveals WITHOUT replaying (no mid-entrance graded frames).
assert.match(DITTO_MOTION_TSX, /f\(false\)/);
});
// Fix 2 — reveal-replay stagger must not leave tiles unpainted. A long captured entrance
// delay/duration replayed on scroll-into-view means a fast scroll / full-page screenshot
// catches most tiles mid-entrance. The replay caps the delay + duration and force-settles
// each tile shortly after it enters view, so tiles paint promptly and none stay hidden.
it("caps the replayed entrance delay and duration", () => {
// The animate path uses the clamp helpers rather than the raw captured values.
assert.match(DITTO_MOTION_TSX, /el\.style\.animationDuration = clampDuration\(rv\.animationDuration\)/);
assert.match(DITTO_MOTION_TSX, /el\.style\.animationDelay = clampDelay\(rv\.animationDelay\)/);
// Caps are bounded (delay <= 300ms, duration <= 600ms).
assert.match(DITTO_MOTION_TSX, /REVEAL_MAX_DELAY_MS = 300/);
assert.match(DITTO_MOTION_TSX, /REVEAL_MAX_DURATION_MS = 600/);
});
it("force-settles each revealed tile per-element and settles everything at the failsafe", () => {
// Per-element settle timer jumps a tile to its settled frame a bounded time after it animates
// in (so it can't be caught mid-entrance regardless of WHEN it scrolled into view).
assert.match(DITTO_MOTION_TSX, /settleTimers\.push\(setTimeout\(\(\) => f\(false\), settleAfter\)\)/);
// Global failsafe settles (animate=false) rather than re-animating — nothing stays hidden.
assert.match(DITTO_MOTION_TSX, /forceTimer = setTimeout\(\(\) => \{ for \(const f of revealed\) f\(false\); \}, 4000\)/);
});
});