Canvas raster fallback, CDP rest-state screenshots, lottie overlay containment

- Visible canvases (>=48px) are captured as PNG stills at capture time
  (toDataURL, element-screenshot fallback for tainted/webgl) and emitted as
  cid-carrying <img> elements filling the captured box, so canvas-driven
  bands no longer render blank
- Source AND clone full-page screenshots now capture via CDP
  Page.captureScreenshot with captureBeyondViewport: no scroll-stitching,
  no scroll events, so scroll-linked animations can't smear mid-scrub
  states into perceptual evidence (pixel-identical to the old path on
  static pages; Playwright fallback retained)
- DittoLottie's runtime overlay stays position:absolute/inset:0 for its
  whole life and the host carries data-ditto-lottie with a scoped
  svg/canvas fit rule, so the runtime animation always fills the pinned
  per-viewport box instead of escaping to aspect height

259 tests pass (12 new), typecheck clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Samraaj Bath
2026-07-04 00:36:08 -07:00
co-authored by Claude Fable 5
parent e33354cfb5
commit 15d1e7a9e3
9 changed files with 426 additions and 8 deletions
+27
View File
@@ -37,6 +37,33 @@ describe("DittoLottie placeholder retention", () => {
assert.match(DITTO_LOTTIE_TSX, /data_failed/);
});
// Sizing: the host box carries the captured per-viewport height; only an absolutely-filled overlay
// inherits that definite box. If the reveal reverted the overlay to static flow, the player's svg
// (style height:100%) would collapse to auto and inflate to the source aspect (a portrait viewBox
// then oversizes far past the captured, letterboxed box). So the overlay must STAY absolute/inset
// for its whole life, and the reveal must NOT clear those styles.
it("mounts the overlay as an absolute, inset-0 layer", () => {
assert.match(DITTO_LOTTIE_TSX, /mount\.style\.position\s*=\s*["']absolute["']/);
assert.match(DITTO_LOTTIE_TSX, /mount\.style\.inset\s*=\s*["']0["']/);
});
it("keeps the overlay absolute after the swap (never reverts it to static flow)", () => {
// The reveal must not strip the overlay's positioning — a `mount.style.position = ""` (or inset)
// un-pins it from the host's captured height and lets the runtime svg inflate by aspect.
assert.ok(
!/mount\.style\.position\s*=\s*["']["']/.test(DITTO_LOTTIE_TSX),
"reveal must not clear mount.style.position (would un-pin the overlay → aspect inflation)",
);
assert.ok(
!/mount\.style\.inset\s*=\s*["']["']/.test(DITTO_LOTTIE_TSX),
"reveal must not clear mount.style.inset (would un-pin the overlay → aspect inflation)",
);
});
it("marks the host with data-ditto-lottie so emitted CSS can force the runtime svg to fit", () => {
assert.match(DITTO_LOTTIE_TSX, /setAttribute\(\s*["']data-ditto-lottie["']/);
});
// The player creates its <svg>/<canvas> at runtime WITHOUT a data-cid, so the DOM/media gate can't
// map it back to the captured node. The reveal must forward the discarded placeholder's data-cid
// onto the runtime-rendered element (validation-agnostic; no gate special-casing).