Fix Lottie replay for Next builds and fallback sources

This commit is contained in:
Samraaj Bath
2026-07-03 14:03:42 -07:00
parent 7e192863b4
commit 13ce4b89a1
3 changed files with 53 additions and 26 deletions
+26 -22
View File
@@ -108,7 +108,6 @@ export function lottieWireJsx(spec: LottieSpec, indent: number): string {
export const DITTO_LOTTIE_TSX = `"use client";
import { useEffect } from "react";
import lottie from "lottie-web";
type RTLottie = {
cid: string;
@@ -127,28 +126,33 @@ const byCid = (cid: string): HTMLElement | null => document.querySelector('[data
export default function DittoLottie({ spec }: { spec: LottieSpec }) {
useEffect(() => {
const stopped = (window as any).__dittoMotionStopped === true;
const anims: Array<ReturnType<typeof lottie.loadAnimation>> = [];
for (const it of spec.items) {
const el = byCid(it.cid);
if (!el) continue;
// clear the captured placeholder frame so it never stacks with the live render
el.innerHTML = "";
try {
const anim = lottie.loadAnimation({
container: el,
renderer: it.renderer === "canvas" ? "canvas" : "svg",
loop: it.loop,
autoplay: it.autoplay && !stopped,
...(it.path ? { path: it.path } : { animationData: it.animationData as object }),
rendererSettings: { preserveAspectRatio: "xMidYMid meet" },
});
if (stopped) { try { anim.goToAndStop(0, true); } catch {} }
anims.push(anim);
} catch {
/* a single bad animation must not break the page */
const anims: Array<{ destroy: () => void; goToAndStop: (value: number, isFrame?: boolean) => void }> = [];
let cancelled = false;
void (async () => {
const lottie = (await import("lottie-web")).default;
if (cancelled) return;
for (const it of spec.items) {
const el = byCid(it.cid);
if (!el) continue;
// clear the captured placeholder frame so it never stacks with the live render
el.innerHTML = "";
try {
const anim = lottie.loadAnimation({
container: el,
renderer: it.renderer === "canvas" ? "canvas" : "svg",
loop: it.loop,
autoplay: it.autoplay && !stopped,
...(it.path ? { path: it.path } : { animationData: it.animationData as object }),
rendererSettings: { preserveAspectRatio: "xMidYMid meet" },
});
if (stopped) { try { anim.goToAndStop(0, true); } catch {} }
anims.push(anim);
} catch {
/* a single bad animation must not break the page */
}
}
}
return () => { for (const a of anims) { try { a.destroy(); } catch {} } };
})().catch(() => {});
return () => { cancelled = true; for (const a of anims) { try { a.destroy(); } catch {} } };
}, [spec]);
return null;
}