feat(compiler): capture and replay Lottie animations
lottie-web renders vector animations from a JSON document at runtime. As third-party JS it falls outside the declarative CSS path and the WAAPI / reveal / marquee probes, so clones shipped the empty container and the animation was gone. This adds a Lottie subset to Stage 5 motion: capture the deterministic part — the source JSON (materialized local file, or inline animationData) plus playback config — and emit a fixed DittoLottie client that re-mounts lottie-web on the cid'd container. Capture (compiler/src/capture/lottie.ts): in-page detector covering lottie-web's registry (animationData in memory), <lottie-player>/<dotlottie-player>, Elementor data-settings (source_json.url), and generic markup. Keyed by data-cid-cap. motion.ts merges it into MotionCapture; capture.ts registers source URLs as assets so the existing fallback fetch downloads + materializes them to /assets/cloned/lottie. Generate (compiler/src/generate/lottie.ts): buildLottieSpec resolves cap->cid and source URL->materialized local path (or embeds inline animationData), then emits DittoLottie + wire/import helpers, mirroring DittoMotion. app.ts writes the component, wires import+JSX, and injects lottie-web into the generated package.json. Delivery (compiler/src/cli.ts): stripDeliveryDataCids now treats DittoLottie as a runtime consumer, so its container keeps a semantic data-ditto-id anchor instead of being stripped (without this the animation never finds its mount point). Lottie-free clones stay byte-identical. Verified end-to-end: cloning a page with a <lottie-player> scrapes the JSON, emits a wired DittoLottie, and lottie-web mounts and plays the captured animation (rendered SVG viewBox matches the source JSON). Unit tests cover buildLottieSpec resolution + drop rules. Co-Authored-By: claude-flow <ruv@ruv.net>
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claude-flow
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import type { IR, IRNode } from "../normalize/ir.js";
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import { isTextChild } from "../normalize/ir.js";
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import type { MotionCapture } from "../capture/motion.js";
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import type { AssetGraph } from "../infer/assets.js";
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/**
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* Stage 5 motion controller — Lottie subset. lottie-web renders a JSON document into an
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* SVG/canvas subtree at runtime; it is third-party JS, so neither the declarative CSS path
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* nor `DittoMotion` reproduce it. This emits one fixed `'use client'` component,
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* `DittoLottie`, that re-mounts a lottie-web instance on the cid'd container using the
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* captured source — the materialized local `.json` (preferred) or, when the animation was
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* only ever in memory, the inline `animationData` embedded in the spec.
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*
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* Mirrors the DittoMotion contract: it DOES start on mount (the clone replays motion), and
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* it honors the validator's measurement hook — when `window.__dittoMotionStopped` is set it
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* mounts a single static frame so gates that grade the settled base still see a stable
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* picture. The container is cleared before mount so the captured placeholder frame and the
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* live animation never stack (the duplicate-render failure mode of naive mirror shims).
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*/
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const capToCid = (ir: IR): Map<string, string> => {
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const m = new Map<string, string>();
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const walk = (n: IRNode): void => {
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const cap = n.attrs["data-cid-cap"];
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if (cap !== undefined) m.set(cap, n.id);
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for (const c of n.children) if (!isTextChild(c)) walk(c);
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};
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walk(ir.root);
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return m;
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};
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export type RTLottie = {
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cid: string;
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renderer: "svg" | "canvas";
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loop: boolean;
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autoplay: boolean;
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path: string | null; // public-relative URL of the materialized .json (preferred)
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animationData: unknown | null; // inline JSON, only when no fetchable URL existed
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width: number;
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height: number;
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};
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export type LottieSpec = { items: RTLottie[] };
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/**
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* Resolve captured lottie specs (keyed by data-cid-cap, with a source URL or inline-data
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* key) to runtime specs keyed by cid, with the URL rewritten to its materialized local
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* path. Specs whose node didn't survive pruning, or whose JSON neither downloaded nor has
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* inline data, are dropped — only reproducible animations are emitted.
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*/
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export function buildLottieSpec(
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ir: IR,
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motion: MotionCapture | undefined,
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assetGraph: AssetGraph,
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include?: (cid: string) => boolean,
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): LottieSpec {
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const lotties = motion?.lotties ?? [];
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if (!lotties.length) return { items: [] };
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const map = capToCid(ir);
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const inline = motion?.lottieInline ?? {};
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const ok = (cid: string | undefined): cid is string => !!cid && (!include || include(cid));
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const items: RTLottie[] = [];
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for (const s of lotties) {
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const cid = map.get(s.cap);
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if (!ok(cid)) continue;
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let path: string | null = null;
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if (s.src) {
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const entry = assetGraph.byUrl.get(s.src);
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if (entry && entry.classification === "downloaded" && entry.localPath) path = entry.localPath;
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}
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let animationData: unknown | null = null;
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if (!path && s.inlineKey && Object.prototype.hasOwnProperty.call(inline, s.inlineKey)) {
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animationData = inline[s.inlineKey] ?? null;
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}
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if (!path && animationData == null) continue; // nothing reproducible
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items.push({
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cid,
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renderer: s.renderer === "canvas" ? "canvas" : "svg",
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loop: s.loop,
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autoplay: s.autoplay,
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path,
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animationData,
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width: s.width,
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height: s.height,
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});
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}
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// deterministic order
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items.sort((a, b) => a.cid.localeCompare(b.cid));
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return { items };
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}
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export function lottieHasContent(spec: LottieSpec): boolean {
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return spec.items.length > 0;
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}
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export function dittoLottieImportPath(depth: number): string {
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return (depth === 0 ? "./" : "../".repeat(depth)) + "ditto/DittoLottie";
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}
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export function lottieWireJsx(spec: LottieSpec, indent: number): string {
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if (!lottieHasContent(spec)) return "";
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const pad = " ".repeat(indent);
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return `${pad}<DittoLottie spec={${JSON.stringify(spec)}} />`;
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}
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export const DITTO_LOTTIE_TSX = `"use client";
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import { useEffect } from "react";
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import lottie from "lottie-web";
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type RTLottie = {
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cid: string;
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renderer: "svg" | "canvas";
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loop: boolean;
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autoplay: boolean;
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path: string | null;
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animationData: unknown | null;
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width: number;
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height: number;
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};
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export type LottieSpec = { items: RTLottie[] };
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const byCid = (cid: string): HTMLElement | null => document.querySelector('[data-cid="' + cid + '"]');
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export default function DittoLottie({ spec }: { spec: LottieSpec }) {
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useEffect(() => {
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const stopped = (window as any).__dittoMotionStopped === true;
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const anims: Array<ReturnType<typeof lottie.loadAnimation>> = [];
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for (const it of spec.items) {
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const el = byCid(it.cid);
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if (!el) continue;
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// clear the captured placeholder frame so it never stacks with the live render
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el.innerHTML = "";
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try {
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const anim = lottie.loadAnimation({
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container: el,
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renderer: it.renderer === "canvas" ? "canvas" : "svg",
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loop: it.loop,
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autoplay: it.autoplay && !stopped,
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...(it.path ? { path: it.path } : { animationData: it.animationData as object }),
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rendererSettings: { preserveAspectRatio: "xMidYMid meet" },
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});
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if (stopped) { try { anim.goToAndStop(0, true); } catch {} }
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anims.push(anim);
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} catch {
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/* a single bad animation must not break the page */
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}
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}
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return () => { for (const a of anims) { try { a.destroy(); } catch {} } };
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}, [spec]);
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return null;
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}
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`;
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