pineapple-control gains the uplink-pins-phy0 constraint, the five-part
pineapd crash stack, and the standalone PineAPE engine recipe; wifi-deauth
gains the field-verified passive-capture finding (clients that refuse the
evil twin still produce crackable 4-ways of the real AP, [B,1,2,3,4]).
Evil WPA playbook hint mentions the passive fallback. Skills are served to
agents via MCP resources.
Mode 'active' and the advertise toggle could re-enable the SSID-pool
broadcast that segfaults pineapd. active preset now skips ssidpool/enable
(advertise stays false), the advertise endpoint refuses with an
explanation when the pool is disabled, get_ap reports the real pool
state, and the PineAP overview disables the toggle with a notice. Added
a top-bar health chip (PINEAP OK / POOL OFF / PINEAPD DOWN) polled every
15s.
The Attacks shell created its content div but never attached it to the
document, so all launcher cards rendered into a detached subtree (tabs
only were visible). Bumped views.js cache version in index.html.